MGNZFPP

Player lookup · FPP

Fl1t doc

MGNZThird-person stats are not on this file.Compare

Rank name · Breacher

Clan Master is latched in Admin. That is the name on the ranks. Any other name is one squad job. It needs 8 squad games and two clan mates with a read. Bot kills are left out.

Update my stats

This adds a new game. It does not replace the card. Games already in the total stay. A new game is saved on its own. After 14 days it leaves the ranking and stays on this page. Damage is not saved. One new game every 6 hours. If the board read is on, this button waits.

Net K/D

1.50

(12 − 9) ÷ 2

Gross K/D

6.00

12 ÷ 2. Not the rank.

Kills

3

Bot kills left out

Counted dinners

0

Not counted · 0

Games

2

Player damage

0

Total damage minus bot damage.

A dinner counts if you won and your team knocked a real player, or a real player was still alive when 10 people were left. Bots at the end do not take it away.

How this works

Squad, duo, and solo are separate. They are not added together. You only need the games for the board you are on.

This page is duo. A clan needs 5 players and 52 duo games. Games past that still count.

A name that did not play that mode is left out. It does not help the total and it does not hurt it.

The number is the last 14 days, and at most 32 games. It is not a full season.

Net K/D is the rank. It is all kills minus bot kills, divided by deaths. Gross K/D counts every kill. You can see it. It is not the rank.

A bot kill is a kill on an account that starts with ai. That column is shown so you can see what was taken out.

A counted dinner is a win against a real player. Your team knocked or killed one, or a real player was still alive when 10 people were left. Bots left at the end do not take the dinner away. A win that fails that test is shown as not counted.

The whole clan is used. There is no four-player sample and no per-person average.

The bracket uses two tracks. Fight is your place on net K/D. Maneuver is your place on counted dinners. 1st on a track is 8 points, then 7, down to 1. Add them. The top eight play. Squad, duo, and solo each have their own eight.

Saved games

History starts the day a new game is added. The number above is the saved total. It is not split by day. A new game is kept here. After 14 days it leaves the ranking and stays on this list. There is no history from before the first saved game.

WhenModeKillsBot killsCounted dinnerOn the ranking
Nov 9, 8:56 PMsquad00NoYes
Nov 9, 9:21 PMsquad13NoYes
Nov 9, 9:49 PMsquad00NoYes
Nov 9, 10:05 PMsquad00NoYes
Nov 10, 3:59 PMsolo05NoYes
Nov 9, 12:22 PMsolo115YesYes
Nov 9, 12:58 PMsquad10NoYes
Nov 9, 1:18 PMduo24NoYes
Nov 9, 1:45 PMduo15NoYes
Nov 9, 2:02 PMsquad01YesYes
Nov 9, 2:23 PMsquad05YesYes
Nov 9, 3:41 PMsquad211YesYes
Nov 9, 4:09 PMsquad13NoYes

Player card

Same fields on every player. Counts are for this window. Rates are per game. Bots are already out of the kills and damage. This card is not a clan rank. Placement is against human teams: 1.00 is first, 0 is last.

FieldSquad FPPDuo FPPSolo FPP
Win rate41.0%0.0%50.0%
Avg damage1640135
Knocks101
Knocks / game0.030.000.25
Assists000
Assists / game0.000.000.00
Revives510
Revives / game0.130.500.00
Time alive1h 48m34m46m
Avg life2m17m11m
Clean games201
Clean rate5.1%0.0%25.0%
Placement0.120.420.44

FPP modes, this window

ModeNet K/DGross K/DKillsBot killsDinner countDinner not countedGames
Squad FPP1.735.04458616039
Duo FPP1.506.0039002
Solo FPP3.0018.00630204

Every win in this mode counted.