Net K/D
0.00
(11 − 11) ÷ 1
Player lookup · FPP
NFMYThird-person stats are not on this file.Compare
Rank name · No squad job yet
Clan Master is latched in Admin. That is the name on the ranks. Any other name is one squad job. It needs 8 squad games and two clan mates with a read. Bot kills are left out.
This adds a new game. It does not replace the card. Games already in the total stay. A new game is saved on its own. After 14 days it leaves the ranking and stays on this page. Damage is not saved. One new game every 6 hours. If the board read is on, this button waits.
Net K/D
0.00
(11 − 11) ÷ 1
Gross K/D
11.00
11 ÷ 1. Not the rank.
Kills
0
Bot kills left out
Counted dinners
2
Not counted · 0
Games
3
Player damage
106
Total damage minus bot damage.
A dinner counts if you won and your team knocked a real player, or a real player was still alive when 10 people were left. Bots at the end do not take it away.
Squad, duo, and solo are separate. They are not added together. You only need the games for the board you are on.
This page is squad. A clan needs 5 players and 100 squad games. Games past that still count.
A name that did not play that mode is left out. It does not help the total and it does not hurt it.
The number is the last 14 days, and at most 32 games. It is not a full season.
Net K/D is the rank. It is all kills minus bot kills, divided by deaths. Gross K/D counts every kill. You can see it. It is not the rank.
A bot kill is a kill on an account that starts with ai. That column is shown so you can see what was taken out.
A counted dinner is a win against a real player. Your team knocked or killed one, or a real player was still alive when 10 people were left. Bots left at the end do not take the dinner away. A win that fails that test is shown as not counted.
The whole clan is used. There is no four-player sample and no per-person average.
The bracket uses two tracks. Fight is your place on net K/D. Maneuver is your place on counted dinners. 1st on a track is 8 points, then 7, down to 1. Add them. The top eight play. Squad, duo, and solo each have their own eight.
History starts the day a new game is added. The number above is the saved total. It is not split by day. A new game is kept here. After 14 days it leaves the ranking and stays on this list. There is no history from before the first saved game.
No single game is saved yet. The next new game will be the first line.
Same fields on every player. Counts are for this window. Rates are per game. Bots are already out of the kills and damage. This card is not a clan rank. Placement is against human teams: 1.00 is first, 0 is last.
| Field | Squad FPP | Duo FPP | Solo FPP |
|---|---|---|---|
| Win rate | 66.7% | — | — |
| Avg damage | 35 | — | — |
| Knocks | 0 | — | — |
| Knocks / game | 0.00 | — | — |
| Assists | 0 | — | — |
| Assists / game | 0.00 | — | — |
| Revives | 0 | — | — |
| Revives / game | 0.00 | — | — |
| Time alive | 56m | — | — |
| Avg life | 18m | — | — |
| Clean games | 2 | — | — |
| Clean rate | 66.7% | — | — |
| Placement | 0.78 | — | — |
| Mode | Net K/D | Gross K/D | Kills | Bot kills | Dinner count | Dinner not counted | Games |
|---|---|---|---|---|---|---|---|
| Squad FPP | 0.00 | 11.00 | 0 | 11 | 2 | 0 | 3 |
| Duo FPP | — | — | 0 | — | 0 | 0 | 0 |
| Solo FPP | — | — | 0 | — | 0 | 0 | 0 |
Every win in this mode counted.